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Publicações

Publicações por Frederico Branco

2020

A proposal for a 360 degrees information system model for private health care organizations

Autores
Magalhaes, D; Martins, J; Branco, F; Au Yong Oliveira, M; Goncalves, R; Moreira, F;

Publicação
EXPERT SYSTEMS

Abstract
At a time when communication, new media, and digitalization are transversal to the whole of society, private health care organizations have the possibility of making their business processes evolve. The objective is thus to seize the benefits associated to the active use of patients' electronic health records (EHRs) as the basis for personalized health care. In order to initially validate the health care sector acceptance of a 360 degrees health care information system (HIS), focused on collecting patients' data to create the necessary knowledge for delivering personalized health care procedures and initiatives, a focus group involving a set of health-related professionals was performed. Despite recognizing the immense possibilities associated to EHR and its direct incorporation on a 360 degrees HIS, the referred professionals still highlighted their concerns relative to the maintenance of adequate security and privacy levels. With this in mind, a proposal for a 360 degrees HIS model is presented, and its main functional blocks are described with a focus on triggering patient/customer loyalty.

2019

The Impact of Gender, Avatar and Height in Distance Perception in Virtual Environments

Autores
Coelho, H; Melo, M; Branco, F; Raposo, JV; Bessa, M;

Publicação
New Knowledge in Information Systems and Technologies - Volume 2, World Conference on Information Systems and Technologies, WorldCIST 2019, Galicia, Spain, 16-19 April

Abstract
Virtual Reality is becoming more popular over the years because it allows the user to be the main actor in another environment and interact with it in real time. New interaction methods are being studied, like tangible interfaces, but there is little work done related to small distances when grabbing objects through a virtual environment. This study is important because, in our perspective, interaction in virtual reality will be at arms reach, meaning that the user will interact within very close distances (under 1 m). In this paper, the research team further evaluate distance perception using gender, the presence of avatar and height (fixed or personalised). The sample consisted of 64 participants (32 females and 32 males) evenly distributed between all four conditions (8 males and 8 females for each condition). Results revealed that gender does have an impact on small distance estimation; height does not have an impact on distance estimation; and avatar does make a difference when trying to grab a real object through the virtual environment. © Springer Nature Switzerland AG 2019.

2019

Accessible software development: a conceptual model proposal

Autores
Silva, JSE; Goncalves, R; Branco, F; Pereira, A; Au Yong Oliveira, M; Martins, J;

Publicação
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY

Abstract
Equal access to all software and digital content should be a reality in the Digital Era. This argument is something defended both by existing regulations, norms and standards, and also business organizations and governments. Despite this acknowledgement, the reality is still far from the desired equality. For certain groups of disabled or impaired citizens, such as the visually impaired, the existence of e-accessibility compliance represents an opportunity to integrate, in a more simple and straightforward manner, their societies. Despite the existing poor results on e-accessibility compliance, the mentioned citizens insist on using digital devices in their daily lives. Even though, in the last decade, multiple standards and regulations have been published towards indicating how to develop accessible digital user interfaces, there are still two major issues surrounding its implementation: the complexity and disparity of the documents containing the abovementioned norms, and also the lack of e-accessibility know-how by software experts. With this in mind, a proposal for an accessible software development model that encompasses e-accessibility incorporation as one of the development process activities has been presented. This model might represent a very interesting support tool for software development organizations and a novel resource for learning and training institutions to be able to improve their computer science and informatics students' skills on e-accessibility.

2019

Blockchain in Collaborative Economy business models A comparative case study

Autores
Belezas, F; Au Yong Oliveira, M; Branco, F; Goncalves, R;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In the last decade, we have witnessed the emergence of a new socioeconomic paradigm related to Internet-based virtual communities that promote practices of sharing the use or consumption of products and services: the collaborative economy. Despite growing research on the most diverse areas of the collaborative economy, research on the integration of blockchain systems into collaborative economy organizations is still rather limited. By the present investigation, purely explanatory and based on a comparative and interpretive case study, we intend to verify the susceptibility of the blockchain systems to foster the emergence of new business models. Due to the small number of organizations in the collaborative economy currently operating with blockchain-based business models, it will be important in future investigations to identify and study the influence of these systems on the business models of other organizations, in particular whether their adoption represents a source of competitive advantage.

2019

Technology as a didactic method of language teaching An approach to the impact, advantages and future

Autores
Rocha, S; Paula, S; Au Yong Oliveira, M; Branco, F;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
The current study has as its objective to analyse how the study of languages is affected by new technologies. The way of teaching as well as the learning process are not the same as in older times, so we think that it is important to analyse the phenomenon. There are several advantages to the use of technology, and the future heralds even greater evolution. The effect of technologies on teaching has been very significant and even university professors resort to the usage of websites or other technological tools. The concept of innovation is not only associated to information and communication technologies, but also to the process and innovative supply of methods of access to knowledge. Therefore, associating innovation to the teaching of languages is something completely acceptable, since the usage of technological resources is a form of innovating. Because the final objective is to find a coherent response that indicates what is currently happening in the world of education concerning languages, primary data was obtained via a total of eleven interviews answered by young language students and professors. With this study, we conclude that technologies will continue to have an impact on the future of teaching. There is a general consensus concerning the relevance of obtaining better academic results. Therefore, it is necessary to recognize that learning becomes more facilitated with technology because there is easier access to information.

2020

BlockU: Extended usage control in and for Blockchain

Autores
Khan, Y; Ali, T; Fariz, M; Moreira, F; Branco, F; Martins, J; Goncalves, R;

Publicação
EXPERT SYSTEMS

Abstract
An electronic business transaction among untrusted bodies without consulting a mutually trusted party has remained widely accepted problem. Blockchain resolves this problem by introducing peer-to-peer network with a consensus algorithm and trusted ledger. Blockchain originally introduced for cryptocurrency that came with proof-of-work consensus algorithm. Due to some performance issues, scientists brought concept of permissioned Blockchain. Hyperledger Fabric is a permissioned Blockchain targeting business-oriented problems for industry. It is designed for efficient transaction execution over Blockchain with pluggable consensus model; however, there is limitation of rapid application development. Hyperledger introduced a new layer called Hyperledger Composer on top of the Fabric layer, which provides an abstract layer to model the business application readily and quickly. Composer provides a smart contract to extend the functionality and flexibility of Fabric layer and provides a way of communication with other systems to meet business requirements. Hyperledger Composer uses role-based access control (RBAC) model to secure access to its valuable assets. However, RBAC is not enough because many business deals require continuous assets monitoring. Our proposed model, BlockU, covers all possible access control models required by a business. BlockU can monitor assets continuously during transactions and updates attributes accordingly. Moreover, we incorporate hooks in Hyperledger Composer to implement extended permission model that provides extensive permission management capability on an asset. Subsequently, our proposed enhanced access control model is implemented with a minimal change to existing Composer code base and is backward compatible with the current security mechanism.

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