2019
Autores
Martins, J; Branco, F; Goncalves, R; Au Yong Oliveira, M; Oliveira, T; Naranjo Zolotov, M; Cruz Jesus, F;
Publicação
TELEMATICS AND INFORMATICS
Abstract
The continuous use of dynamic and disruptive ICT as energizing elements of the educational process is a reality of current days, where millennials are the centre of an education paradigm in which students are much more inclined to use technologies than enrolling in a traditional nondigital course. Considering education management information systems (EMIS) capacities to collect, analyse, process and publish information and data, it is easy to perceive their relevance to both education organizations and students. Nevertheless, and despite EMIS complexity and inherent possibilities, the existing literature does not provide for a detailed characterization on the impact these systems might have on students' success. Thus, this research focuses on understanding the use of EMIS by students and the arising of net benefits; it introduces an EMIS success model which posits that to ensure net benefits for students, education institutions must safeguard that their education management information systems are of high quality, while at the same time students are maintained satisfied with the system and engage in continuous use. To assess the posed model, an empirical study has been performed, involving students from higher education institutions. Findings from the study allow us to perceive that, as information systems (IS) success models state, EMIS use and students' satisfaction are predictors of net benefits. This same model also claims that the available information quality and EMIS inherent service quality are also strong determinants of both continuous EMIS use and student satisfaction.
2021
Autores
Coelho, H; Melo, M; Barbosa, L; Martins, J; Teixeira, MS; Bessa, M;
Publicação
EXPERT SYSTEMS
Abstract
Authoring 360 multisensory videos is a true challenge as the authoring tools available are scarce and restrictive. In this paper, we propose an authoring tool with three different authoring interfaces (desktop, immersive, and tangible interface) for creating multisensory 360 videos with the advantage of having a live preview of the multisensory content that is being produced. An evaluation of the three authoring tools having into account gender, system usability, presence, satisfaction, and effectiveness (time to accomplish tasks, number of errors, and number of help requests) is presented. The sample consisted of 48 participants (24 males and 24 females) evenly distributed between the different interfaces (8 males and 8 females for each interface). The results revealed that gender does not have any impact in the studied interfaces regarding all the dependent variables; immersive and tangible interfaces have higher levels of satisfaction than desktop interface as it allows more interaction freedom, and desktop interface have the lowest time to accomplish the tasks because people are more familiar with keyboard and mouse.
2020
Autores
Magalhaes, D; Martins, J; Branco, F; Au Yong Oliveira, M; Goncalves, R; Moreira, F;
Publicação
EXPERT SYSTEMS
Abstract
At a time when communication, new media, and digitalization are transversal to the whole of society, private health care organizations have the possibility of making their business processes evolve. The objective is thus to seize the benefits associated to the active use of patients' electronic health records (EHRs) as the basis for personalized health care. In order to initially validate the health care sector acceptance of a 360 degrees health care information system (HIS), focused on collecting patients' data to create the necessary knowledge for delivering personalized health care procedures and initiatives, a focus group involving a set of health-related professionals was performed. Despite recognizing the immense possibilities associated to EHR and its direct incorporation on a 360 degrees HIS, the referred professionals still highlighted their concerns relative to the maintenance of adequate security and privacy levels. With this in mind, a proposal for a 360 degrees HIS model is presented, and its main functional blocks are described with a focus on triggering patient/customer loyalty.
2019
Autores
Silva, JSE; Goncalves, R; Branco, F; Pereira, A; Au Yong Oliveira, M; Martins, J;
Publicação
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY
Abstract
Equal access to all software and digital content should be a reality in the Digital Era. This argument is something defended both by existing regulations, norms and standards, and also business organizations and governments. Despite this acknowledgement, the reality is still far from the desired equality. For certain groups of disabled or impaired citizens, such as the visually impaired, the existence of e-accessibility compliance represents an opportunity to integrate, in a more simple and straightforward manner, their societies. Despite the existing poor results on e-accessibility compliance, the mentioned citizens insist on using digital devices in their daily lives. Even though, in the last decade, multiple standards and regulations have been published towards indicating how to develop accessible digital user interfaces, there are still two major issues surrounding its implementation: the complexity and disparity of the documents containing the abovementioned norms, and also the lack of e-accessibility know-how by software experts. With this in mind, a proposal for an accessible software development model that encompasses e-accessibility incorporation as one of the development process activities has been presented. This model might represent a very interesting support tool for software development organizations and a novel resource for learning and training institutions to be able to improve their computer science and informatics students' skills on e-accessibility.
2020
Autores
Khan, Y; Ali, T; Fariz, M; Moreira, F; Branco, F; Martins, J; Goncalves, R;
Publicação
EXPERT SYSTEMS
Abstract
An electronic business transaction among untrusted bodies without consulting a mutually trusted party has remained widely accepted problem. Blockchain resolves this problem by introducing peer-to-peer network with a consensus algorithm and trusted ledger. Blockchain originally introduced for cryptocurrency that came with proof-of-work consensus algorithm. Due to some performance issues, scientists brought concept of permissioned Blockchain. Hyperledger Fabric is a permissioned Blockchain targeting business-oriented problems for industry. It is designed for efficient transaction execution over Blockchain with pluggable consensus model; however, there is limitation of rapid application development. Hyperledger introduced a new layer called Hyperledger Composer on top of the Fabric layer, which provides an abstract layer to model the business application readily and quickly. Composer provides a smart contract to extend the functionality and flexibility of Fabric layer and provides a way of communication with other systems to meet business requirements. Hyperledger Composer uses role-based access control (RBAC) model to secure access to its valuable assets. However, RBAC is not enough because many business deals require continuous assets monitoring. Our proposed model, BlockU, covers all possible access control models required by a business. BlockU can monitor assets continuously during transactions and updates attributes accordingly. Moreover, we incorporate hooks in Hyperledger Composer to implement extended permission model that provides extensive permission management capability on an asset. Subsequently, our proposed enhanced access control model is implemented with a minimal change to existing Composer code base and is backward compatible with the current security mechanism.
2020
Autores
Coelho, H; Melo, M; Martins, J; Bessa, M;
Publicação
MULTIMEDIA TOOLS AND APPLICATIONS
Abstract
In the original publication, Figs. 1 and 2 were interchange and the citation of Fig. 1 in the third paragraph of section 2.2 Authoring tools for multisensory VR experiences should be removed.
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