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Publicações

Publicações por Arsénio Reis

2019

Usage of artificial vision cloud services as building blocks for blind people assistive systems

Autores
Paulino, D; Reis, A; Paredes, H; Fernandes, H; Barroso, J;

Publicação
International Journal of Recent Technology and Engineering

Abstract
This study has the objective of select the best service at image processing and recognition, running in the cloud, and best suited for usage in systems to aid and improve the daily lives of blind people. To accomplish this purpose, a set of candidate services was built, including Microsoft Cognitive Services and Google Cloud Vision. A test mobile app was developed to automatically take pictures, which are sent to the online cloud services for processing. The results and the functionalities were evaluated with the aim to measure their accuracy and relevance. The following variables were registered: relative accuracy, represented by the ratio of the number of accurate results vs. the number of results shown; confidence degree, representing the service accuracy (when provided by the service); and relevance, identifying situations that can be useful in the daily lives of the blind people. The results have shown that these two services, Microsoft Cognitive Services and Google Cloud Vision, provided good accuracy and significance, in supporting systems to help blind people in their daily tasks. It was chosen some functionalities in two APIs of services running in the cloud like face identification, image description, objects, and text recognition. © BEIESP.

2019

Interactive audio novel: A Story and Usability preliminary study

Autores
Rocha, T; Reis, A; Paredes, H; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article we present a game interface, using audio input and output, aiming to provide the concept of interactive narrative to users with visual or motor disability. The solution lets users choose the direction of the story, triggering several alternate endings and thus creating a dynamic and creative narrative. The application development process is described here from the design, implementation and evaluation. In the evaluation phase, we performed user tests with five participants with visual and motor disability. Thus, we record three metrics: effectiveness, success of the task (reaching one of the possible endings); efficiency, time needed to complete the story; and satisfaction, comfort and wellbeing of the user during the interaction. The result was positive, all participants successfully completed the application, and there were no withdrawals. Four in five wanted to repeat the experience and try to reach another end of the story.

2019

Tool for monitoring the general health of patients in a rural environment

Autores
Silva, A; Reis, A; Sousa, A; Sousa, J; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
The health centers group (ACES) "Douro Sul II" is creating a Community Support Team for Palliative Care (ECSCP) to provide palliative care services for the ACE's population of 73, 713 registered users. To support these services, a study was carried out and it was planned the development of an Information System (IS) with the main objective of monitoring patients from their homes, providing information to support the operations of the team. The system is based on a platform that controls the flow of information between coordinators, team and the patients, from the use of mobile and web applications. Therefore, the team will be able to respond more quickly to patients requiring support.

2019

A Web application for learning and training of mouse handling as an interaction device in digital environments

Autores
Rocha, T; Reis, A; Barroso, J;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this article, we present a solution for training the mouse input device handling, in order to improve the users' digital skills. Knowing that the widespread access to the computer and the Internet is still made by the use of traditional devices, such as, the keyboard and mouse device (and these devices does not provide natural interaction between people and technology), it is necessary to train for the correct handling. Specifically, mouse usage requires movement control, hand posture and finger positioning, as well as, precision clicks for different functions (one click, two clicks, drag and click) This training is often done in real interaction situations, that could led to inefficiency of use the digital environments and also user's frustration and discouragement. Thus, using simple and intuitive interfaces and providing a set of activities, we allow users to learn and train the motor coordination and basic movements with the mouse. The main results of the study showed that users had a pleasant experience of interaction, considered the interfaces intuitive and affirmed their availability to use it as a training tool.

2019

Designing and Evaluating Technology for the Dependent Elderly in Their Homes

Autores
Monteiro, MJ; Barroso, I; Rodrigues, V; Soares, S; Barroso, J; Reis, A;

Publicação
Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments - 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II

Abstract
The ageing population and the increasing longevity of individuals is a challenging reality for healthcaretoday. Longevity often leads to increased dependence and the need for continued care, whichis often left to informal caregivers given the inability of the elderly care network to provide. The informal care provided to the dependent elderly occurs either at the caregiver’s or the elderly person’s home. Technology application in healthcare has been attracting the attention of engineers for a long time, especially in providing support for health recovery and maintaining therapy practices. Due to major advances in technology, particularly in movement capture optic systems and information extraction through digital image analysis, support systems are being created to monitorhow therapeutic plans are carried out, as well as to evaluate people’s physical recovery or to assist healthcare professionals and informal caregiver to provide care for dependent elders. This paper reports on the accomplishments of a project with the general objective of using information and communication technologies to develop a prototype for a system focused on monitoring and assisting the execution of a therapeutic plan integrating physical mobilization and medication. © 2019, Springer Nature Switzerland AG.

2020

A Head Mouse Alternative Solution Proposal for People with Motor Impairments: Design and Usability Assessment Study

Autores
Zengin, HA; Reis, A; Barroso, J; Rocha, T;

Publicação
HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design - 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings

Abstract
Accessibility is important to include people with disabilities in public life. People with disabilities experience problems in their lives due to products which aren’t designed for them. Addressing these problems is the responsibility of all humanity and the search for solutions should increase. Improving disabled persons’ lives is only possible by applying some rules to product design, such as, improving use-case scenarios. Software solutions must be considered as products in this case. Developing special software programs and upgrading existing solutions to improve the user experience for disabled persons is the obligation of all software developers. Even though the mouse is one of the most important tools, required to access webpages and many other software programs, using it can be a huge problem for people with disabilities, such as, paralysis patients. Therefore, throughout history, different types of methods have been presented as solution. Most of them are not suitable, due to various reasons, like, economic feasibility, mechanic stability and bad designs. In this work, a new method, with more in-built modern and simple technologies, is presented as an alternative to others. To outclass the good economic advantage of its competitors, a limit was set on a low budget webcam and low-tier computer specifications. The Camera tracks the user’s head movements and reacts according to it, using as measurement some metrics about the physiology of human body. Machine learning is used to extract face features and learn the user’s face to determine mouse movements. Machine learning was kept as simple as possible, in order to cope with the low system specification limitations. The main topic of the work is the design and development experience. The solution was tested with a small group of participants and their feedbacks were taken to plan for future improvements. In generally, the users’ comments were good, although some features, such as sensitivity, should be improved. The result of this work will be used to improve the software solution and hopefully will touch the life of people with disabilities. © 2020, Springer Nature Switzerland AG.

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