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Publicações

Publicações por António Guilherme Correia

2024

Probing into the Usage of Task Fingerprinting in Web Games to Enhance Cognitive Personalization: A Pilot Gamified Experience with Neurodivergent Participants

Autores
Paulino, D; Ferreira, J; Netto, A; Correia, A; Ribeiro, J; Guimaraes, D; Barroso, J; Paredes, H;

Publicação
2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024

Abstract
Microtasks have become increasingly popular in the digital labor market since they provide easy access to a crowd of people with varying skills and aptitudes to perform remote work tasks that even the most capable algorithmic systems are unable to complete in a timely and efficient fashion. However, despite the latest advancements in crowd-powered and contiguous interfaces, many crowd workers still face some accessibility issues, which ultimately deteriorate the quality of the work produced. To mitigate this problem, we restrict attention to the development of two different web-based mini-games with a focus on cognitive personalization. We have conducted a pilot gamified experience, with six participants with autism, dyslexia, and attention deficit hyperactivity. The results suggest that a web-based mini-game can be incorporated in preliminary microtask-based crowdsourcing execution stages to achieve enhanced cognitive personalization in crowdsourcing settings.

2024

‘Do I Belong Here, There, or Elsewhere?’: The Materiality and Intangible Benefits of Technology in Digital Nomads' Place-Belongingness

Autores
Mohseni, H; de Almeida, MA; Schneider, D; Correia, A;

Publicação
2024 8th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT)

Abstract

2025

Encouraging Sustainable Choices Through Socially Engaged Persuasive Recycling Initiatives: A Participatory Action Design Research Study

Autores
da Silva, EM; Schneider, D; Miceli, C; Correia, A;

Publicação
Informatics

Abstract
Human-Computer Interaction (HCI) research has illuminated how technology can influence users’ awareness of their environmental impact and the potential for mitigating these impacts. From hot water saving to food waste reduction, researchers have systematically and widely tried to find pathways to speed up achieving sustainable development goals through persuasive technology interventions. However, motivating users to adopt sustainable behaviors through interactive technologies presents significant psychological, cultural, and technical challenges in creating engaging and long-lasting experiences. Aligned with this perspective, there is a dearth of research and design solutions addressing the use of persuasive technology to promote sustainable recycling behavior. Guided by a participatory design approach, this investigation focuses on the design opportunities for leveraging persuasive and human-centered Internet of Things (IoT) applications to enhance user engagement in recycling activities. The assumption is that one pathway to achieve this goal is to adopt persuasive strategies that may be incorporated into the design of sustainable applications. The insights gained from this process can then be applied to various sustainable HCI scenarios and therefore contribute to HCI’s limited understanding in this area by providing a series of design-oriented research recommendations for informing the development of persuasive and socially engaged recycling platforms. In particular, we advocate for the inclusion of educational content, real-time interactive feedback, and intuitive interfaces to actively engage users in recycling activities. Moreover, recognizing the cultural context in which the technology is socially situated becomes imperative for the effective implementation of smart devices to foster sustainable recycling practices. To this end, we present a case study that seeks to involve children and adolescents in pro-recycling activities within the school environment.

2025

Strategies and Tools to Support Place-Belongingness in Smart Cities

Autores
Hesam Mohseni; António Correia; Johanna Silvennoinen; Tuomo Kujala; Tommi Kärkkäinen;

Publicação
Computer-Human Interaction Research and Applications

Abstract

2025

AI and Digital Nomads: Glimpsing the Future Human-Computer Interaction

Autores
Marcos Antonio de Almeida; António Correia; Carlos Eduardo Barbosa; Jano Moreira de Souza; Daniel Schneider;

Publicação
Computer-Human Interaction Research and Applications

Abstract

2025

Charting a course at the human–AI frontier: a paradigm matrix informed by social sciences and humanities

Autores
Ramon Chaves; Carlos Eduardo Barbosa; Gustavo Araujo de Oliveira; Alan Lyra; Matheus Argôlo; Herbert Salazar; Yuri Lima; Daniel Schneider; António Correia; Jano Moreira de Souza;

Publicação
AI & SOCIETY

Abstract

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