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Publicações

Publicações por Nuno Miguel Ferreira

2015

Use of a Genetic Algorithm to Tune a Mandani Fuzzy Controller Applied to a Robot Manipulator

Autores
Menezes Filho, JBD; Fonseca Ferreira, NMF; Boaventura Cunha, J;

Publicação
CONTROLO'2014 - PROCEEDINGS OF THE 11TH PORTUGUESE CONFERENCE ON AUTOMATIC CONTROL

Abstract
This work presents the use of a genetic algorithm to design a Mandani Fuzzy Controller with two inputs and one output, written in Matlab (R) environment, applied to a two axis positioning system using a robot. The robot has 6 degrees of freedom and is controlled with the objective of capturing an object on a workspace using a fuzzy controller. A genetic algorithm is used in order to determine the main characteristics of the membership functions of the fuzzy controller. The complete system employed to simulate the two axes positioning system uses the Transfer Function of two axes of the robot and the Fuzzy controller. In this work was implemented and simulated an operating scenario, being the results and the performance of the controller presented regarding the controller energy effort and the evolution of the (x,y) trajectories over time.

2018

New Bioinspired Filter of DICOM Images

Autores
Saraiva, AA; Fonseca Ferreira, NM; Valente, A;

Publicação
Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies (BIOSTEC 2018) - Volume 1: BIODEVICES, Funchal, Madeira, Portugal, January 19-21, 2018.

Abstract
The article refers to a new model of genetic algorithm. The method used has finality of optimize the filtering of artifacts in DICOM images in two-steps.The first step is constituted by filterings with BM4D, 3d median filter and ellipsoid filter. The second step is formed by the application of operators of simple mutations in the previously recovered image, for that was used: intensity change, gaussian filter and mean filter. As a result, a better performance filter was obtained and which provides an improvement in diagnosis, in diseases assessment and in decisions making by the professional. Copyright

2018

Application of virtual reality for the treatment of Strabismus and Amblyopia

Autores
Saraiva, AA; Nogueira, AT; Ferreira, NMF; Valente, A;

Publicação
2018 IEEE 6TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH '18)

Abstract
This work presents a technique that uses the immersion of patients in an interactive 3D virtual environment in the orthoptic treatment of strabismus. The most important part of this work is the act of forcing the eyes to cooperate, increasing the level of adaptation of the nervous system to the binocular vision, allowing the diverted eye to be rehabilitated. Returning to the patient better visual comfort and quality of life. The virtual environment, because it is attractive, has the function of entertainment, possessing as its property the ability to propose challenges directed towards specific objectives. In addition to offering real-time biological feedback to the healthcare professional who is making use of this product. Another point is that this interface has ideal approaches to be used in orthoptic treatment. And all of it was developed with free software and made by a low-cost virtual reality glasses, Google Cardboard, which uses a smartphone as a display for its display.

2018

Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia

Autores
Saraiva, AA; Barros, MP; Nogueira, AT; Ferreira, NMF; Valente, A;

Publicação
INFORMATION

Abstract
This study presents a technique that uses an interactive virtual environment for the rehabilitation treatment of patients with mechanical strabismus and/or amblyopia who have lost eye movement. The relevant part of this treatment is the act of forcing the two eyes to cooperate with each other by increasing the level of adaptation of the brain and allowing the weak eye to see again. Accordingly, the game enables both eyes to work together, providing the patient with better visual comfort and life quality. In addition, the virtual environment is attractive and has the ability to overcome specific challenges with real-time feedback, coinciding with ideal approaches for use in ocular rehabilitation. The entire game was developed with free software and the 3D environment, which is made from low-cost virtual reality glasses, as well as Google Cardboard which uses a smartphone for the display of the game. The method presented was tested in 41 male and female patients, aged 8 to 39 years, and resulted in the success of 40 patients. The method proved to be feasible and accessible as a tool for the treatment of amblyopia and strabismus. The project was registered in the Brazil platform and approved by the ethics committee of the State University of Piaui-UESPI, with the CAAE identification code: 37802114.8.0000.5209.

2018

IoT Applied in the Functional Optimization of Cyclists

Autores
Saraiva, AA; Nascimento, RC; Sousa, JVM; Soares, S; Vital, JPM; Ferreira, NMF; Valente, A; Barroso, J;

Publicação
PROCEEDINGS OF THE 2018 2ND INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW)

Abstract
This article is devoted to the problem of training cyclists from a system approach. Technologies were used to monitor and evaluate in an integrated way the physical form, load parameters and level of functional capabilities of the athlete's body. For correlation between the physiological indices and performance, data from cardiac activity (ECG), muscle activity (EMG and temperature), respiratory processes (oximetry), as well as data from the environment where this athlete is inserted (ambient temperature, pressure, humidity).

2018

FatoXtract a suit that may be useful in rehabilitation

Autores
Vital, JPM; Fonseca Ferreira, NMF; Soares, SFSP; Valente, A; Pereira Barroso, JMP;

Publicação
PROCEEDINGS OF THE 8TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2018)

Abstract
Kinematic analysis of human movement is very important in several areas, such as in sports (e.g., for athletic performance analysis), health (e.g., rehabilitation of people with motor disabilities) and others. The study of the kinematics of the human body involves several methods that resort to the analysis of several parameters that come from the movement. Important parameters to take into account are the acceleration, velocity and position (linear or angular) of the various articulations of the human body, which can be measured by sensors or through the analysis of repeated images obtained by camera. In this paper will be presented a suit that acquire the different position of human joints that will be useful in rehabilitation, FatoXtract. It is through the analysis of human movement that we can analyze whether the movement in rehabilitation is adequate or not.

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