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Publicações

Publicações por CITE

2022

Recognizing leadership styles through the use of a serious game

Autores
Almeida, F; Buzady, Z;

Publicação
JOURNAL OF APPLIED RESEARCH IN HIGHER EDUCATION

Abstract
Purpose This study aims to present a practical approach to recognizing leadership styles by adopting a serious game in the context of an entrepreneurship course in higher education. Design/methodology/approach The action-research methodology is adopted to explore how the various leadership styles are perceived and assimilated by students. Furthermore, students are organized into eight groups to explore this phenomenon through a thematic analysis. Findings The findings reveal that transformational and transactional leadership can coexist and be applied in organizational management. The results also indicate that students with relevant professional experience have a greater ability to identify the benefits and challenges associated with each leadership style as they recognize these styles throughout their professional careers. Originality/value This paper mainly offers practical implications by presenting an alternative and complementary approach to exploring leadership styles. Through this approach, students can recognize the various leadership styles in the game personas and realize their impact on the dynamics of an organization.

2022

The impact of general data protection regulation on software engineering practices

Autores
Leite, L; dos Santos, DR; Almeida, F;

Publicação
INFORMATION AND COMPUTER SECURITY

Abstract
Purpose This paper aims to explore the changes imposed by the general data protection regulation (GDPR) on software engineering practices. The fundamental objective is to have a perception of the practices and phases that have experienced the greatest changes. Additionally, it aims to identify a set of good practices that can be adopted by software engineering companies. Design/methodology/approach This study uses a qualitative methodology through four case studies involving Portuguese software engineering companies. Two of these companies are small and medium enterprises (SMEs) while the other remaining two are micro-companies. The thematic analysis is adopted to identify patterns in the performed interviews. Findings The findings indicate that significant changes have occurred at all stages of software development. In particular, the initial stages of identifying requirements and modeling processes were the stages that experienced the greatest changes. On the opposite, the technical development phase has not noticeably changed but, nevertheless, it is necessary to look at the importance of training software developers for GDPR rules and practices. Research limitations/implications Two relevant limitations were identified as follows: only four case studies involving micro-companies and SMEs were considered, and only the traditional software development methodology was considered. The use of agile methodologies was not explored in this study and the findings can only be mainly applied to the waterfall model. Originality/value This study offers mainly practical contributions by identifying a set of challenges that are posed to software engineering companies by the implementation of GDPR. Through their knowledge, it is expected to help these companies to better prepare themselves and anticipate the challenges they will necessarily face.

2022

Bringing a Horse to Water: The Shaping of a Child Successor in Family Business Succession

Autores
Wasim, J; Almeida, F;

Publicação
European Journal of Family Business

Abstract
This study critically investigates and evaluates the childhood and adolescent year strategies, and efforts that parent-owners of family businesses incorporate to encourage and prepare children for a successful future succession. The sample consisted of six family businesses in the North East of Scotland: two successfully introduced a second-generation, two a third generation and one a fourth generation, with one still in the founder stage. The findings reveal that the succession planning process was an instantaneous event into generational bridging, where no formal planning process was commenced. Parent-owners influenced and facilitated knowledge transfer and education, leaving control to the child successors with career options. The research has also shown the difficulties in how the child successors of the future may find succession challenging and demanding with contextually complex issues. © 2022: Jahangir Wasim, Fernando Almeida.

2022

Development of soft skills competencies through the use of FLIGBY

Autores
Almeida, F; Buzady, Z;

Publicação
TECHNOLOGY PEDAGOGY AND EDUCATION

Abstract
Traditionally, serious games have been used in the development of hard skills, particularly in technical areas such as health, engineering, defence or the environment. However, they can also be applied in the assessment and development of soft skills, which are increasingly key competencies for an individual in the twenty-first century. In this sense, this study proposes the adoption of the FLIGBY serious game in a higher education institution to evaluate and develop students' skills in this field. The findings indicate a large correspondence between the soft skills fundamental to the twenty-first century and the assessment dimensions recorded by the game. Furthermore, the findings reveal that FLIGBY can be used primarily to develop skills in dimensions such as leadership, conflict management, diplomacy and emotional intelligence. These findings are relevant for higher education institutions that intend to include and foster the development of soft skills competencies in their curricula.

2022

Decision support system for the selection of students for Erasmus plus short-term mobility

Autores
Teixeira, J; Alves, S; Mariz, P; Almeida, F;

Publicação
INTERNATIONAL JOURNAL OF EDUCATIONAL MANAGEMENT

Abstract
PurposeThe current student selection process for short-term mobility actions under the Erasmus + program (i.e. intensive programs and blended intensive programs) is based exclusively on the students' order of enrolment and their grades. This study offers an alternative approach using the analytic hierarchy process based on a four-layer model that collects information about the specificities of each project and the profile of the students and also promotes greater inclusion and homogenization of the project teams.Design/methodology/approachA decision support system was built by decomposing it into three stages: the predesign stage, in which the problem is characterized, and the user requirements are identified; the design stage, in which the models, the database and the interfaces are formulated; and the field stage, in which six test scenarios were built to validate the proposed solution.FindingsThe results show that this model can be applied with various selection criteria among students and consider both their hard and soft skills. It can also be applied to help build teams in which the students' knowledge is aligned with the technical skills required by the projects.Originality/valueThe proposed approach is innovative in that it responds to the emerging challenge of short-term European mobility programs that aim to involve students with multidisciplinary competencies. The solution considers both hard and soft skills in the selection of students, which allows changing the student selection paradigm and obtaining potentially more homogeneous multicultural teams with greater learning potential.

2022

Developing Entrepreneurial Competencies among Tourism Students using FLIGBY

Autores
Ferro, A; Buzady, Z; Almeida, F;

Publicação
JOURNAL OF HOSPITALITY & TOURISM EDUCATION

Abstract
This article seeks to present an initiative to integrate a serious game into an entrepreneurship course, attended by tourism students, which enables them to have a more reliable and comprehensive experience of the multiple dimensions of this phenomenon. The study uses a mixed-methods approach to explore several dimensions of the impact on the use of the game by measuring student performance and conducting semi-structured interviews. The findings indicate that FLIGBY has helped the tourism students to have a more complete and reliable perception of the business reality and to practice their skills in a wide range of areas such as emotional intelligence, conflict management, time management, strategic thinking, or leadership. The results also indicate the development of analytical skills in the area of business management and viniculture due to the central theme of FLIGBY.

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