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Publicações

Publicações por CITE

2017

Experience with entrepreneurship learning using serious games

Autores
Almeida, FL;

Publicação
Cypriot Journal of Educational Sciences

Abstract
Abstract   The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this paper, we describe the experience of using a serious game in the entrepreneurship field in the context of the classroom. For that, we adopt a quantitative research technique based on a survey research to measure the different characteristics experienced by higher education students when using serious games in the classroom to learn entrepreneurship. The students have multidisciplinary competences, coming from courses with strong emphasis in the area of management and technology. The use of the serious game allowed students to develop skills mainly in terms of innovation, leadership, strategic thinking, problem solving, business launch and risk management. On the other side, there were no significant benefits in terms of accounting skills, compliance with regulations, interpersonal, communication, and self-control and discipline. Keywords: entrepreneurship, serious games, higher education, game based learning, gamification.

2017

Concept and Application of Entrepreneurship Business Canvas Abstract

Autores
Almeida, FL;

Publicação
IJEEI

Abstract

2017

Concept and Dimensions of Web 4.0

Autores
Almeida, FL;

Publicação
INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY

Abstract
Web 4.0 is a new evolution of the Web paradigm based on multiple models, technologies and social relationships. The concept of Web 4.0 is not totally clear and unanimous in literature, because it is composed by several dimensions. In this sense, this study uses a systematic review approach to clarify the concept of Web 4.0 and explore its various dimensions, analyzing if they have elements in common. The findings indicate that the number of studies published from 2009 to 2017 on this field significantly increased, having reached a peak in 2014. Furthermore, we identified five dimensions associated with the Web 4.0 paradigm, in which the terms “pervasive computing” and “ubiquitous computing” are the most widely used in the literature. On the other side, terms such as “Web 4.0”, “symbiotic Web” and “Web social computing” are not often used.

2017

Challenges in Migration from Waterfall to Agile Environments

Autores
Almeida, F;

Publicação
World Journal of Computer Application and Technology

Abstract

2017

Learning Entrepreneurship with Serious Games - A Classroom Approach

Autores
Almeida, FL;

Publicação
CoRR

Abstract

2017

ON THE WORK VALUES OF ENTREPRENEURS AND NON-ENTREPRENEURS: A EUROPEAN LONGITUDINAL STUDY

Autores
Almeida, AIS; Teixeira, AAC;

Publicação
JOURNAL OF DEVELOPMENTAL ENTREPRENEURSHIP

Abstract
Entrepreneurs are critical for countries' industrial dynamics and economic growth. Although there are several studies focusing on the attitudes, cognitions and traits of entrepreneurs, only a few have explored the link between entrepreneurship and the job features entrepreneurs most value in the work setting. Taking a longitudinal perspective, over two periods of time, 1990-1993 and 2008-2010, the present study resorted to the European Value Study dataset, encompassing 27 European countries and more than 100 thousand individuals. Based on logistic estimates, we found that, compared with non-entrepreneurs, entrepreneurs consider work more important than other life dimensions (except family). Moreover, some work values associated with entrepreneurship (e.g., use initiative, achieving something, responsible job, meeting abilities, have a say, and learning new skills) are indeed mentioned the most by entrepreneurs and emerged significantly related with entrepreneurial propensity. Finally, some work values (e.g., have a say) are associated with entrepreneurship propensity regardless of country's culture, whereas others (e.g., interesting job) are strongly influenced by culture.

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