Cookies
O website necessita de alguns cookies e outros recursos semelhantes para funcionar. Caso o permita, o INESC TEC irá utilizar cookies para recolher dados sobre as suas visitas, contribuindo, assim, para estatísticas agregadas que permitem melhorar o nosso serviço. Ver mais
Aceitar Rejeitar
  • Menu
Publicações

Publicações por Fernando Luís Almeida

2021

Open source platform for big data exploration and analysis

Autores
Almeida, FL; Kovalevski, P; Sakalauskas, D;

Publicação
Int. J. Bus. Inf. Syst.

Abstract
Despite the enormous potential of big data, it is a relatively new issue for many companies, particularly for those of smaller size that looks at this as a challenge, is unattainable and only possible for companies with high financial capacity. However, open source software presents itself as an excellent alternative for these companies, which will allow them to exploit the high volume of data they have at their disposal. In this sense, this study presents a proposal for an architecture based exclusively on open source software that includes the entire value chain of big data, from data collection to data analysis. This architecture was tested considering three emerging scenarios in which big data become very relevant and challenging, namely for mobile analytics, network analytics, and mobile analytics. Copyright © 2021 Inderscience Enterprises Ltd.

2022

Practical Approach for Apps Design in Compliance With Accessibility, Usability, and User Experience

Autores
Almeida, F; Bernardo, N; Lacerda, R;

Publicação
Advances in Web Technologies and Engineering - App and Website Accessibility Developments and Compliance Strategies

Abstract
There is a huge proliferation of digital products on the market today for both large enterprises and small businesses. Most of these companies have experienced the development of software products for the mobile market and have been faced with the major challenge of capturing the customer's attention. There is a great focus on making a great first impact and providing the audience with the best possible digital experience. Accordingly, issues related to usability, accessibility, and user experience are extremely relevant. This chapter addresses how these practices can be used in practice by building an app that offers car cleaning services. Several approaches based on building app interfaces that increase user engagement and retention levels are explored and discussed.

2022

Technological Application to Managing a Municipal Urban Garden

Autores
Almeida, F; Miranda, N; Vieira, B;

Publicação
Advances in Environmental Engineering and Green Technologies - Disruptive Technologies and Eco-Innovation for Sustainable Development

Abstract
The implementation of urban gardens, which are increasingly appearing in cities, aims to respond actively to the growing demand for urban spaces for the installation of urban gardens, creating conditions for the practice of sustainable agriculture in an urban context. Through these initiatives, it is intended to ensure that the needs of the population are met and to maximize the benefits arising from the practice of urban agriculture, both for the environment and for people's quality of life. Technology is a facilitating element in the process of acquiring and maintaining these urban gardens. This chapter presents an app that can be used by farmers to manage the production of consumer goods in this space, providing information about the status of crops, products to be grown, and types of required maintenance. This app simplifies the production process and also increases the sustainability of agriculture activities considering the economic, social, and logistical dimensions.

2021

The contribution of serious games for the success of students in entrepreneurship

Autores
Almeida, F;

Publicação
Research Anthology on Developments in Gamification and Game-Based Learning

Abstract
The adoption of serious games as a complement to traditional classroom training is still an emerging theme, but it offers relevant potentialities for both students and teachers. This study describes the integration process of serious games in an entrepreneurship course over five years (2014-2018). In the first three years, the ENTRExplorer was adopted, while in the last two years the FLIGBY was used. The experience of using entrepreneurship serious games is analyzed according to multiple perspectives, such as complexity, generation of more entrepreneurial or group working skills, engagement, interactivity, learning outcomes, or even the impact on the intention to establish a new venture. The findings allowed a comparative analysis of the two games, indicating significant differences in some of those dimensions. Nevertheless, the learning outcomes provided by each game were considered relevant by the students, showing that both games can be useful in the process of learning and acquiring entrepreneurship competencies.

2021

Management 3.0: A Systematic Literature Review and Research Agenda

Autores
Almeida, F; Espinheira, E;

Publicação
IJHCM (International Journal of Human Capital Management)

Abstract
Management 3.0 is a new concept that intends to revolutionize the way managers and leaders act within companies to offer a more happy, collaborative, and productive work environment. This paper aims to analyze the management 3.0 phenomenon and establish a research agenda in the field. A systematic review was conducted considering 215 published studies in the field between 2010 and 2019. The findings reveal that management 3.0 is an emerging area and one that has grown in 2019 and involves multidisciplinary research teams from management, leadership, information technology, and psychology.

2022

Exploring the Benefits of Combining DevOps and Agile

Autores
Almeida, FL; Simões, J; Lopes, S;

Publicação
Future Internet

Abstract
The combined adoption of Agile and DevOps enables organizations to cope with the increasing complexity of managing customer requirements and requests. It fosters the emergence of a more collaborative and Agile framework to replace the waterfall models applied to software development flow and the separation of development teams from operations. This study aims to explore the benefits of the combined adoption of both models. A qualitative methodology is adopted by including twelve case studies from international software engineering companies. Thematic analysis is employed in identifying the benefits of the combined adoption of both paradigms. The findings reveal the existence of twelve benefits, highlighting the automation of processes, improved communication between teams, and reduction in time to market through process integration and shorter software delivery cycles. Although they address different goals and challenges, the Agile and DevOps paradigms when properly combined and aligned can offer relevant benefits to organizations. The novelty of this study lies in the systematization of the benefits of the combined adoption of Agile and DevOps considering multiple perspectives of the software engineering business environment.

  • 21
  • 35