2023
Autores
dos Santos, AF; Leal, JP;
Publicação
GRAPH-BASED REPRESENTATION AND REASONING, ICCS 2023
Abstract
The size of massive knowledge graphs (KGs) and the lack of prior information regarding the schemas, ontologies and vocabularies they use frequently makes them hard to understand and visualize. Graph summarization techniques can help by abstracting details of the original graph to produce a reduced summary that can more easily be explored. Identifiers often carry latent information which could be used for classification of the entities they represent. Particularly, IRI namespaces can be used to classify RDF resources. Namespaces, used in some RDF serialization formats as a shortening mechanism for resource IRIs, have no role in the semantics of RDF. Nevertheless, there is often a hidden meaning behind the decision of grouping resources under a common prefix and assigning an alias to it. We improved on previous work on a namespace-based approach to KG summarization that classifies resources using their namespaces. Producing the summary graph is fast, light on computing resources and requires no previous domain knowledge. The summary graph can be used to analyze the namespace interdependencies of the original graph. We also present chilon, a tool for calculating namespace-based KG summaries. Namespaces are gathered from explicit declarations in the graph serialization, community contributions or resource IRI prefix analysis. We applied chilon to publicly available KGs, used it to generate interactive visualizations of the summaries, and discuss the results obtained.
2023
Autores
dos Santos, AF; Leal, JP;
Publicação
Lecture Notes in Networks and Systems
Abstract
Semantic measures evaluate and compare the strength of relations between entities. To assess their accuracy, semantic measures are compared against human-generated gold standards. Existing semantic gold standards are mainly focused on concepts. Nevertheless, semantic measures are frequently applied both to concepts and instances. Games with a purpose are used to offload to humans computational or data collection needs, improving results by using entertainment as motivation for higher engagement. We present Grettir, a system which allows the creation of crowdsourced semantic relations datasets for named entities through a game with a purpose where participants are asked to compare pairs of entities. We describe the system architecture, the algorithms and implementation decisions, the first implemented instance – dedicated to the comparison of music artists – and the results obtained. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
2023
Autores
Costa, LM; Leal, JP; Queirós, R;
Publicação
4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal
Abstract
Web programming education is an important component of modern computer science curricula. Assessing students’ web programming skills can be time-consuming and challenging for educators. This paper introduces Webpal, an automated assessment tool for web programming exercises in entry-level courses. Webpal evaluates web applications coded in HTML, CSS, and Javascript, and provides feedback to students. This tool integrates with Virtual Learning Environments (VLEs) through an API, allowing the creation, storage, and access to exercises while assessing student attempts based on the created exercises. The evaluation process comprises various subcomponents: static assessment, interface matching, functional testing, and feedback management. This approach aims to provide feedback that helps students overcome their challenges in web programming assignments. This paper also presents a demo showcasing the tool’s features and functionality in a simulated VLE environment. © Luís Maia Costa, José Paulo Leal, and Ricardo Queirós; licensed under Creative Commons License CC-BY 4.0.
2023
Autores
Lystopadskyi, D; Santos, A; Leal, JP;
Publicação
12th Symposium on Languages, Applications and Technologies, SLATE 2023, June 26-28, 2023, Vila do Conde, Portugal
Abstract
This paper proposes an interactive approach for narrative extraction from semantic graphs. The proposed approach extracts events from RDF triples, maps them to their corresponding attributes, and assembles them into a chronological sequence to form narrative graphs. The approach is evaluated on the Wikidata graph and achieves promising results in terms of narrative quality and coherence. The paper also discusses several avenues for future work, including the integration of machine learning, graph embedding methods and the exploration of advanced techniques for attention-based narrative labeling and semantic role labeling. Overall, the proposed method offers a promising approach to narrative extraction from semantic graphs and has the potential to be useful in various applications, including chatbots, conversational agents, and content creation tools. © Daniil Lystopadskyi, André Santos, and José Paulo Leal;
2023
Autores
Bauer, Y; Leal, JP; Queirós, R;
Publicação
4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal
Abstract
The paper discusses an ongoing project that aims to enhance the UX of teachers while using e-learning systems. Specifically, the project focuses on developing the teacher’s user interface (UI) for Agni, a web-based code playground for learning JavaScript. The goal is to design an intuitive UI with valuable features that will encourage more teachers to use the system. To achieve this goal, the paper explores the use of a headless Content Management System (CMS) called Strapi. The primary research question the paper seeks to answer is whether a headless CMS, specifically Strapi, can provide a good UX to teachers. A usability evaluation of the built-in Strapi UI for content creation and management reveals it to be generally consistent and user-friendly but challenging and unintuitive to create courses with programming exercises. As a result, the decision was made to develop a new teacher’s UI based on the existing Agni UI for students in an editable version. Once the development is complete, a new usability evaluation of the fully developed teacher’s UI will be conducted with the Strapi UI evaluation as a baseline for comparison. © Yannik Bauer, José Paulo Leal, and Ricardo Queirós; licensed under Creative Commons License CC-BY 4.0.
2023
Autores
Lopes, L; Macleod, B; Sheseña, A;
Publicação
ESTUDIOS DE CULTURA MAYA
Abstract
The reading of the T650 glyph has been a puzzle for decades. Here, we analyze the semantic contexts in which the glyph appears together with available phonetic evidence to arrive at a phonetic reading of JOM. We provide grammatical reconstructions of the lexical contexts and discuss the rebuses involved in non semantic contexts.
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