2022
Autores
de Queiros, RAP; Pinto, M; Simões, A; Portela, CF;
Publicação
Research Anthology on Game Design, Development, Usage, and Social Impact
Abstract
2022
Autores
Coelho, LP; Freitas, I; Kaminska, DU; Queirós, R; Laska-Lesniewicz, A; Zwolinski, G; Raposo, R; Vairinhos, M; Pereira, ET; Haamer, E; Anbarjafari, G;
Publicação
Emerging Advancements for Virtual and Augmented Reality in Healthcare - Advances in Medical Technologies and Clinical Practice
Abstract
2022
Autores
Queirós, R;
Publicação
Third International Computer Programming Education Conference, ICPEC 2022, June 2-3, 2022, Polytechnic Institute of Cávado and Ave (IPCA), Barcelos, Portugal.
Abstract
One of the most important phases in the Web development cycle is testing. There are several types of tests, different approaches to their use and a wide range of tools. However, most of them are not open source, require coding and do not have a pedagogical nature. This article introduces WebPuppet as an automated Web UI testing tool. The tool is distributed as a small Node package and can be easily integrated into any learning environment in the web development domain. In addition, it does not require coding in any language, just use a very simple domain-specific language that will generate a test script to run in client applications. In order to exemplify its use, a simple test scenario based on a login page is presented. © Queiros, Ricardo; licensed under Creative Commons License CC-BY 4.0
2022
Autores
de Queirós, RAP;
Publicação
ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8 - 13, 2022, Volume 2
Abstract
There are lot of interactive environments that encourage the practice of computer programming. Despite their usefulness, these systems are naturally disconnected from the schools' educational environments, forcing teachers and students to alternate between tools. This work integrates Agni - a computer programming learning playground - with Moodle Learning Management System (LMS). Unlike the plugins' strategy to link applications to specific LMS, this integration uses a broader approach, through the IMS LTI standard which defines a set of specifications that allows the connection of any LTI-compliant LMS to external tools. © 2022 Owner/Author.
2022
Autores
Queirós, R; Pinto, M;
Publicação
Advanced Research in Technologies, Information, Innovation and Sustainability - Second International Conference, ARTIIS 2022, Santiago de Compostela, Spain, September 12-15, 2022, Revised Selected Papers, Part I
Abstract
2022
Autores
Queiros, R; Pinto, M;
Publicação
ADVANCED RESEARCH IN TECHNOLOGIES, INFORMATION, INNOVATION AND SUSTAINABILITY, ARTIIS 2022, PT I
Abstract
In the last decade, gamification has been a widely used mechanism to influence behavioral habits in users so that they are more positively involved in learning and business processes. There are many articles or applications that materialize this adoption by showing success stories. However, few are those who mention the dangers of its use. This article shares the main precautions to be taken when creating a gamified strategy, promoting the use of gamification design and evaluation frameworks, in order to create a balanced approach that meets the profiles of its users.
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