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Publicações

Publicações por CRACS

2021

Similarity of Football Players Using Passing Sequences

Autores
Barbosa, A; Ribeiro, P; Dutra, I;

Publicação
Machine Learning and Data Mining for Sports Analytics - 8th International Workshop, MLSA 2021, Virtual Event, September 13, 2021, Revised Selected Papers

Abstract
Association football has been the subject of many research studies. In this work we present a study on player similarity using passing sequences extracted from games from the top-5 European football leagues during the 2017/2018 season. We present two different approaches: first, we only count the motifs a player is involved in; then we also take into consideration the specific position a player occupies in each motif. We also present a new way to objectively judge the quality of the generated models in football analytics. Our results show that the study of passing sequences can be used to study player similarity with relative success. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2021

Anti-Money Laundering Alert Optimization Using Machine Learning with Graphs

Autores
Eddin, AN; Bono, J; Aparício, D; Polido, D; Ascensão, JT; Bizarro, P; Ribeiro, P;

Publicação
CoRR

Abstract

2021

Preface

Autores
Rocha, R; Formisano, A; Liu, YA; Areias, M; Angelopoulos, N; Bogaerts, B; Dodaro, C; Alviano, M; Brik, A; Vennekens, J; Pozzato, GL; Zhou, NF; Dahl, V; Fodor, P;

Publicação
Electronic Proceedings in Theoretical Computer Science, EPTCS

Abstract

2021

10th Symposium on Languages, Applications and Technologies, SLATE 2021, July 1-2, 2021, Vila do Conde/Póvoa de Varzim, Portugal

Autores
Queirós, R; Pinto, M; Simões, A; Portela, F; Pereira, MJ;

Publicação
SLATE

Abstract

2021

Experiments on PR-Based Gamification (Short Paper)

Autores
Simões, A; Queirós, R;

Publicação
Second International Computer Programming Education Conference, ICPEC 2021, May 27-28, 2021, University of Minho, Braga, Portugal.

Abstract
This article documents some experiments on teaching a class on a Master Degree Program using a different perspective on gamification. Instead of winning badges or getting achievements, students earn classification points. This allows them to work as hard as they are willing, having in mind their current classification and how far they can reach. In the specific experiment being reported, students can earn final grade points with pull requests to a shared class project. The article describes the details of the experiment, extrapolates on different ideas for implementing this in other classes, and concludes with the pros and cons of such approach for student evaluation. © Alberto Simões and Ricardo Queirós; licensed under Creative Commons License CC-BY 4.0 Second International Computer Programming Education Conference (ICPEC 2021).

2021

Second International Computer Programming Education Conference, ICPEC 2021, May 27-28, 2021, University of Minho, Braga, Portugal

Autores
Henriques, PR; Portela, F; Queirós, R; Simões, A;

Publicação
ICPEC

Abstract

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