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Publicações

Publicações por CSE

2019

Preserving story choreographies across multiple platforms

Autores
Lacet, D; Penicheiro, F; Morgado, L; Coelho, A;

Publicação
Proceedings of the 9th International Conference on Digital and Interactive Arts

Abstract

2019

mySense: A comprehensive data management environment to improve precision agriculture practices

Autores
Morais, R; Silva, N; Mendes, J; Adao, T; Padua, L; Lopez Riquelme, J; Pavon Pulido, N; Sousa, JJ; Peres, E;

Publicação
COMPUTERS AND ELECTRONICS IN AGRICULTURE

Abstract
Over the last few years, an extensive set of technologies have been systematically included in precision agriculture (PA) and also in precision viticulture (PV) practices, as tools that allow efficient monitoring of nearly any parameter to achieve sustainable crop management practices and to increase both crop yield and quality. However, many technologies and standards are not yet included on those practices. Therefore, potential benefits that may result from putting together agronomic knowledge with electronics and computer technologies are still not fully accomplished. Both emergent and established paradigms, such as the Internet of Everything (IoE), Internet of Things (IoT), cloud and fog computing, together with increasingly cheaper computing technologies - with very low power requirements and a diversity of wireless technologies, available to exchange data with increased efficiency - and intelligent systems, have evolved to a level where it is virtually possible to expeditiously create and deploy any required monitoring solution. Pushed by all of these technological trends and recent developments, data integration has emerged as the layer between crops and knowledge needed to efficiently manage it. In this paper, the mySense environment is presented, aimed to systematize data acquisition procedures to address common PA/PV issues. mySense builds over a 4-layer technological structure: sensor and sensor nodes, crop field and sensor networks, cloud services and support to front-end applications. It makes available a set of free tools based on the Do-It-Yourself (DIY) concept and enables the use of Arduino (R) and Raspberry Pi (RN) low-cost platforms to quickly prototype a complete monitoring application. Field experiments provide compelling evidences that mySense environment represents an important step forward towards Smart Farming, by enabling the use of low-cost, fast deployment, integrated and transparent technologies to increase PA/PV monitoring applications adoption.

2019

Vegetation Modeling for Driving Environments

Autores
Campos, CJ; Pinto, HF; Miguel, J; Coelho, AF; Nobrega, R;

Publicação
2019 14TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
Conducting scientific experiments in driving simulators requires the modeling of reliable and complete road environments. These environments must provide extensive landscapes with the artifacts and natural element that can be usually found in the real world. This paper presents a method to efficiently produce models of natural vegetation. The produced models are then applied to populate existing terrain definitions, allowing the fast preparation of extensive environments with realistic landscapes. The human supervisor can interact in this generation process, in order to obtain custom landscapes definitions. After the landscape generation process, the road network definition can be then generated, producing a complete driving environment, in an integrated modeling process. The proposed method allows modeling a wide range of drive environments, with the realism and quality required to the realization of virtual training or experimental work in many terrain based activities, such driving simulators.

2019

Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

Autores
Adao, T; Padua, L; Marques, P; Sousa, JJ; Peres, E; Magalhaes, L;

Publicação
COMPUTERS

Abstract
Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based synthesized environments and hypothesis testing through digital reconstructions. There are some known approaches to achieve the production/reconstruction of virtual models, namely digital settlements and buildings. Manual modeling requires highly-skilled manpower and a considerable amount of time to achieve the desired digital contents, in a process composed by many stages that are typically repeated over time. Both image-based and range scanning approaches are more suitable for digital preservation of well-conserved structures. However, they usually require trained human resources to prepare field operations and manipulate expensive equipment (e.g., 3D scanners) and advanced software tools (e.g., photogrammetric applications). To tackle the issues presented by previous approaches, a class of cost-effective, efficient, and scarce-data-tolerant techniques/methods, known as procedural modeling, has been developed aiming at the semi- or fully-automatic production of virtual environments composed of hollow buildings exclusively represented by outer facades or traversable buildings with interiors, either for expeditious generation or reconstruction. Despite the many achievements of the existing procedural modeling approaches, the production of virtual buildings with both interiors and exteriors composed by non-rectangular shapes (convex or concave n-gons) at the floor-plan level is still seldomly addressed. Therefore, a methodology (and respective system) capable of semi-automatically producing ontology-based traversable buildings composed of arbitrarily-shaped floor-plans has been proposed and continuously developed, and is under analysis in this paper, along with its contributions towards the accomplishment of other virtual reality (VR) and augmented reality (AR) projects/works oriented to digital applications for cultural heritage. Recent roof production-related enhancements resorting to the well-established straight skeleton approach are also addressed, as well as forthcoming challenges. The aim is to consolidate this procedural modeling methodology as a valuable computer graphics work and discuss its future directions.

2019

Analyzing the Adequacy of Readability Indicators to a Non-English Language

Autores
Antunes, H; Lopes, CT;

Publicação
Experimental IR Meets Multilinguality, Multimodality, and Interaction - 10th International Conference of the CLEF Association, CLEF 2019, Lugano, Switzerland, September 9-12, 2019, Proceedings

Abstract
Readability is a linguistic feature that indicates how difficult it is to read a text. Traditional readability formulas were made for the English language. This study evaluates their adequacy to the Portuguese language. We applied the traditional formulas in 10 parallel corpora. We verified that the Portuguese language had higher grade scores (less readability) in the formulas that use the number of syllables per words or number of complex words per sentence. Formulas that use letters by words instead of syllables by words output similar grade scores. Considering this, we evaluated the correlation of the complex words in 65 Portuguese school books of 12 schooling years. We found out that the concept of complex word as a word with 4 or more syllables, instead of 3 or more syllables as originally used in traditional formulas applied to English texts, is more correlated with the grade of Portuguese school books. In the end, for each traditional readability formula, we adapted it to the Portuguese language performing a multiple linear regression in the same dataset of school books. © Springer Nature Switzerland AG 2019.

2019

Tele-Media-Art: Feasibility Tests of Web-Based Dance Education for the Blind Using Kinect and Sound Synthesis of Motion

Autores
Dias, JR; Penha, R; Morgado, L; da Veiga, PA; Carvalho, ES; Fernandes Marcos, A;

Publicação
INTERNATIONAL JOURNAL OF TECHNOLOGY AND HUMAN INTERACTION

Abstract
Tele-media-art is a web-based asynchronous e-learning platform, enabling blind students to have dance and theatre classes remotely, using low-cost motion tracking technology feasible for home use. Teachers and students submit dance recordings augmented with sound synthesis of their motions. Sound synthesis is generated by processing Kinect motion capture data, enabling blind students to compare the audio feedback of their motions with the audio generated by the teacher's motions. To study the feasibility of this approach, the authors present data on early testing of the prototype, performed with blindfolded users.

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