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Publicações

Publicações por CSE

2017

Unmanned Maritime Systems for Search and Rescue

Autores
Matos, A; Silva, E; Almeida, J; Martins, A; Ferreira, H; Ferreira, B; Alves, J; Dias, A; Fioravanti, S; Bertin, D; Lobo, V;

Publicação
Search and Rescue Robotics - From Theory to Practice

Abstract

2017

Applying an Extended Kernel Density 4-Step Floating Catchment Area Method to Identify Priority Districts to Promote New Publicly Financed Supply of Gastroenterology Exams

Autores
Polzin, P; Borges, J; Coelho, A;

Publicação
Journal of Management and Sustainability

Abstract
In continental Portugal, the publicly financed supply of gastroenterology exams was limited since the end of the last century, restricted to a fixed set of private providers that was hired by the Portuguese state. This way of contracting created market entry barriers and is inefficient, since prices are administratively set. Besides, it produced access inequalities, because of the way that the supply was geographically distributed. This paper applies the Extended Kernel Density 4-Step Floating Catchment Area (EKD4SFCA) method to identify priority districts for the promotion of new supply by the state, in order to choose the appropriate way of contracting new private supply, as determined by current law, and to reduce access inequalities. The applied method enables the identification of the Portuguese regions with strong competition between health care providers and where patients’ access to publicly financed gastroenterology exams is relatively low. In these regions, the state should promote public bids to stimulate new supply, exploring thereby the potential for setting lower prices and reducing access inequalities.

2017

Towards Player Adaptivity in Mobile Exergames

Autores
Jacob, J; Lopes, A; Nóbrega, R; Rodrigues, R; Coelho, A;

Publicação
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings

Abstract
Exergames require obtaining or computing information regarding the players’ physical activity and context. Additionally, ensuring that the players are assigned challenges that are adequate to their physical ability, safe and adapted for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of virtual reality exergames still has not been researched in depth. In this paper, we present a virtual reality exergame and an experimental design aiming to compare the players’ experience when playing both adaptive and regular versions of the game. © Springer International Publishing AG, part of Springer Nature 2018.

2017

SMT-based schedulability analysis using RMTL-?

Autores
Matos Pedro, Ad; Pereira, D; Pinho, LM; Pinto, JS;

Publicação
SIGBED Review

Abstract

2017

Mobile devices to monitor physical activity and health data

Autores
Paulino, D; Reis, A; Barroso, J; Paredes, H;

Publicação
2017 12TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
In this work it is presented a system to help the users to maintain an active lifestyle. Our main objective is to evaluate the current mobile technologies for the development of systems to monitor the users' health and to promote a healthy lifestyle. It was developed a full system, including: an application for smartwatch; an application for smartphone; a back-end with a webservice in PHP. The application provides the functionalities to acquire the user's: heart rate; location, based on the GPS position; the number of steps; the position's elevation; etc. The back-end is used to register the data acquired and processed by the applications. The design was user centric and the development methodology was based on the agile paradigm, for which are described three development iterations.

2017

Description + annotation: semantic data publication workflow with Dendro and B2NOTE

Autores
Karimova, Y; Castro, JA; da Silva, JR; Pereira, N; Rodrigues, J; Ribeiro, C;

Publicação
Int. J. Metadata Semant. Ontologies

Abstract
Metadata puts research data in their context, making data intelligible and apt to sustain technology evolution and to be reused, in compliance with the FAIR principles. The workflow proposed in this work includes metadata generation in the context of research projects, created with the Dendro platform, and metadata originated in the interaction of people with the deposited data, created with the B2NOTE service from EUDAT. In our experiments, datasets are prepared with Dendro, taking into consideration general-purpose descriptors and domain-specific ones, then transparently deposited in B2SHARE. After publication, B2NOTE provides an environment where authors, other researchers, and any interested party can enrich the description with less formal comments, tags or keywords. This work contributes with (a) a set of use cases in several domains, (b) details on the descriptors used by authors in each case, and (c) reflections on the use of data after publication, using the B2NOTE contributions. © Copyright 2017 Inderscience Enterprises Ltd.

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