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Publicações

Publicações por CSE

2022

ProGenVR: Natural Interactions for Procedural Content Generation in VR

Autores
Carvalho, B; Mendes, D; Coelho, A; Rodrigues, R;

Publicação
ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30 - December 3, 2022.

Abstract

2022

Inbreeding and research collaborations in Portuguese higher education

Autores
Tavares, O; Sin, C; Sa, C; Bugla, S; Amaral, A;

Publicação
HIGHER EDUCATION QUARTERLY

Abstract
The aim of this paper is to analyse the relationship between academic inbreeding in Portugal and research collaboration, using co-authored publications as proxies. As previous research has shown that inbreeding is detrimental for research collaborations, it is hypothesised that academic inbreeding will lead to smaller research networks and, consequently, to fewer co-authored publications outside the institution of affiliation. Relying on a large data set which merged information on academics, their inbreeding status and their publications, binomial negative and fractional models were estimated to test the hypothesis. Findings show that inbred academics have smaller research networks; while they publish most co-authored papers, the relative weight of publications written in collaboration with institutional colleagues is the highest. In contrast, non-inbred academics with foreign PhDs have larger co-authorship networks. However, they publish most single-authored papers and the weight of their international co-authorships is heaviest.

2022

Addressing Interactive Computing Systems' Concerns in Software Engineering Degrees

Autores
Campos, JC; Ribeiro, AN;

Publicação
SENSE, FEEL, DESIGN, INTERACT 2021

Abstract
This paper arises from experience by the authors in teaching software engineering courses. It discusses the need for adequate coverage of Human-Computer Interaction topics in these courses and the challenges faced when addressing them. Three courses, at both licentiate and master's levels, are used as triggers for the discussion. The paper argues that the lack of relevant Human-Computer Interaction concepts creates challenges when teaching and learning requirements analysis, design, and implementation of software systems. The approaches adopted to address these challenges are described.

2022

An Approach to Teach Accessibility with Gamification

Autores
Lorgat, MG; Paredes, H; Rocha, T;

Publicação
19TH INTERNATIONAL WEB FOR ALL CONFERENCE

Abstract
Over the last years, accessibility has been gaining more recognition, hence there is a market demand for professionals skilled in accessibility. Therefore, there is a trend towards incorporating accessibility in computer science curricula. Many approaches were presented in order to teach accessibility in the academy, however many failed in the department of motivation and engagement. Moreover, gamification is a strong contender when it comes to engaging, motivating and improving the students' performance using game design elements in non-game context, and it has not been much explored to teach accessibility in the academy. Consequently, this paper proposes to teach accessibility in the academy through a gamification-based approach. The paper starts with a presentation of the proposed approach and finally concludes the paper along with future research direction.

2022

A Smart Contract Architecture to Enhance the Industrial Symbiosis Process Between the Pulp and Paper Companies - A Case Study

Autores
Goncalves, R; Ferreira, I; Godina, R; Pinto, P; Pinto, A;

Publicação
BLOCKCHAIN AND APPLICATIONS

Abstract
Pulp and Paper Companies collaborate to monitor and monetize waste and create value from their by-products. This process of Industrial Symbiosis requires the creation and maintenance of trusted and transparent relationships between all entities participating in these networks, which is a constant challenge. In this context, a blockchain-based system can help in establishing and maintaining these networks, serving as a ground truth between companies operating at a national or a global scale. This paper proposes a scalable and modular blockchain architecture design using smart contracts to enhance the industrial symbiosis process of the Pulp, Paper, and Cardboard Production Sector companies in Portugal. This design comprehends all entities participating in the network. The implementation of this design assumes the use of a permissioned ledger built using Hyperledger Fabric to provide the required trust and transparency between all entities.

2022

Digital Twin for Monitoring Containerized Hazmat Cargo in Port Areas

Autores
Oliveira, L; Castro, M; Ramos, R; Santos, J; Silva, J; Dias, L;

Publicação
2022 17TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
The complexity of the number of stakeholders, information systems used, and port operations evoke new challenges to port security when it comes to the total knowledge and control of the overall operations of transport and parking of containerized freight, namely hazmat ones. The rising interest and the port authorities' awareness of the relevance of security concerns involved in this complex ecosystem has led to the search for new technological solutions that allow, in an integrated manner, the smart and automatic control of operations of transport and hazardous freight parking in all the areas of its jurisdiction, without third-party dependencies. Despite its importance and criticality, port authorities tend to have limited real-time knowledge of the location of hazmat containers, whether moving within the port (entering and leaving), or in its parking, having a direct impact on the port security. This article presents a Digital Twin platform for 3D and real-time georeferenced visualization of container parks and the location of hazardous containerized freight. This tool combines different modules that further allow to visualize information associated to a container, its movement, as well as its surrounding area, including a realistic and dynamic 3D representation of what is the area encircling the port.

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