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Publicações

Publicações por José Paulo Leal

2023

A Game with a Purpose for Building Crowdsourced Semantic Relations Datasets for Named Entities

Autores
dos Santos, AF; Leal, JP;

Publicação
Lecture Notes in Networks and Systems

Abstract
Semantic measures evaluate and compare the strength of relations between entities. To assess their accuracy, semantic measures are compared against human-generated gold standards. Existing semantic gold standards are mainly focused on concepts. Nevertheless, semantic measures are frequently applied both to concepts and instances. Games with a purpose are used to offload to humans computational or data collection needs, improving results by using entertainment as motivation for higher engagement. We present Grettir, a system which allows the creation of crowdsourced semantic relations datasets for named entities through a game with a purpose where participants are asked to compare pairs of entities. We describe the system architecture, the algorithms and implementation decisions, the first implemented instance – dedicated to the comparison of music artists – and the results obtained. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2023

Automated Assessment of Simple Web Applications (Short Paper)

Autores
Costa, LM; Leal, JP; Queirós, R;

Publicação
4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal

Abstract
Web programming education is an important component of modern computer science curricula. Assessing students’ web programming skills can be time-consuming and challenging for educators. This paper introduces Webpal, an automated assessment tool for web programming exercises in entry-level courses. Webpal evaluates web applications coded in HTML, CSS, and Javascript, and provides feedback to students. This tool integrates with Virtual Learning Environments (VLEs) through an API, allowing the creation, storage, and access to exercises while assessing student attempts based on the created exercises. The evaluation process comprises various subcomponents: static assessment, interface matching, functional testing, and feedback management. This approach aims to provide feedback that helps students overcome their challenges in web programming assignments. This paper also presents a demo showcasing the tool’s features and functionality in a simulated VLE environment. © Luís Maia Costa, José Paulo Leal, and Ricardo Queirós; licensed under Creative Commons License CC-BY 4.0.

2023

Narrative Extraction from Semantic Graphs (Short Paper)

Autores
Lystopadskyi, D; Santos, A; Leal, JP;

Publicação
12th Symposium on Languages, Applications and Technologies, SLATE 2023, June 26-28, 2023, Vila do Conde, Portugal

Abstract
This paper proposes an interactive approach for narrative extraction from semantic graphs. The proposed approach extracts events from RDF triples, maps them to their corresponding attributes, and assembles them into a chronological sequence to form narrative graphs. The approach is evaluated on the Wikidata graph and achieves promising results in terms of narrative quality and coherence. The paper also discusses several avenues for future work, including the integration of machine learning, graph embedding methods and the exploration of advanced techniques for attention-based narrative labeling and semantic role labeling. Overall, the proposed method offers a promising approach to narrative extraction from semantic graphs and has the potential to be useful in various applications, including chatbots, conversational agents, and content creation tools. © Daniil Lystopadskyi, André Santos, and José Paulo Leal;

2023

Can a Content Management System Provide a Good User Experience to Teachers? (Short Paper)

Autores
Bauer, Y; Leal, JP; Queirós, R;

Publicação
4th International Computer Programming Education Conference, ICPEC 2023, June 26-28, 2023, Vila do Conde, Portugal

Abstract
The paper discusses an ongoing project that aims to enhance the UX of teachers while using e-learning systems. Specifically, the project focuses on developing the teacher’s user interface (UI) for Agni, a web-based code playground for learning JavaScript. The goal is to design an intuitive UI with valuable features that will encourage more teachers to use the system. To achieve this goal, the paper explores the use of a headless Content Management System (CMS) called Strapi. The primary research question the paper seeks to answer is whether a headless CMS, specifically Strapi, can provide a good UX to teachers. A usability evaluation of the built-in Strapi UI for content creation and management reveals it to be generally consistent and user-friendly but challenging and unintuitive to create courses with programming exercises. As a result, the decision was made to develop a new teacher’s UI based on the existing Agni UI for students in an editable version. Once the development is complete, a new usability evaluation of the fully developed teacher’s UI will be conducted with the Strapi UI evaluation as a baseline for comparison. © Yannik Bauer, José Paulo Leal, and Ricardo Queirós; licensed under Creative Commons License CC-BY 4.0.

2024

Comparing Semantic Graph Representations of Source Code: The Case of Automatic Feedback on Programming Assignments

Autores
Paiva, JC; Leal, JP; Figueira, A;

Publicação
COMPUTER SCIENCE AND INFORMATION SYSTEMS

Abstract
Static source code analysis techniques are gaining relevance in automated assessment of programming assignments as they can provide less rigorous evaluation and more comprehensive and formative feedback. These techniques focus on source code aspects rather than requiring effective code execution. To this end, syntactic and semantic information encoded in textual data is typically represented internally as graphs, after parsing and other preprocessing stages. Static automated assessment techniques, therefore, draw inferences from intermediate representations to determine the correctness of a solution and derive feedback. Consequently, achieving the most effective semantic graph representation of source code for the specific task is critical, impacting both techniques' accuracy, outcome, and execution time. This paper aims to provide a thorough comparison of the most widespread semantic graph representations for the automated assessment of programming assignments, including usage examples, facets, and costs for each of these representations. A benchmark has been conducted to assess their cost using the Abstract Syntax Tree (AST) as a baseline. The results demonstrate that the Code Property Graph (CPG) is the most feature -rich representation, but also the largest and most space -consuming (about 33% more than AST).

2013

Ensemble: an e-learning framework

Autores
Queirós, Ricardo; Leal, José Paulo;

Publicação
Journal of Universal Computer Science

Abstract
E-Learning frameworks are conceptual tools to organize networks of elearning services. Most frameworks cover areas that go beyond the scope of e-learning, from course to financial management, and neglects the typical activities in everyday life of teachers and students at schools such as the creation, delivery, resolution and evaluation of assignments. This paper presents the Ensemble framework - an e-learning framework exclusively focused on the teaching-learning process through the coordination of pedagogical services. The framework presents an abstract data, integration and evaluation model based on content and communications specifications. These specifications must base the implementation of networks in specialized domains with complex evaluations. In this paper we specialize the framework for two domains with complex evaluation: computer programming and computer-aided design (CAD). For each domain we highlight two Ensemble hotspots: data and evaluations procedures. In the former we formally describe the exercise and present possible extensions. In the latter, we describe the automatic evaluation procedures.

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