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Publicações

Publicações por Armando Sousa

2010

Survey on team tracking techniques applied to sports

Autores
Santiago, CB; Sousa, A; Estriga, ML; Reis, LP; Lames, M;

Publicação
IEEE 2010 International Conference on Autonomous and Intelligent Systems, AIS 2010

Abstract
Recent years have brought an increasing interest on analyzing efficiently the performance of sports players during training sessions and games. The information collected from such analysis is very valuable to educators and coaches since it allows them to better understand the difficulties of a trainee, a player or even an entire team and formulate adequate training and strategic plans accordingly. In order to perform this analysis in a consistent and systematic way, sophisticated sensory systems and data processing techniques are needed. This paper presents a survey on relevant work, current techniques and trends on the area of team tracking systems applied to sports. We propose a classification of these systems by distinguishing them into two main categories: intrusive and nonintrusive. Nonintrusive systems are further refined into outdoor and indoor sports applications. The specific characteristics of each system are itemized, including the identification of the strong points and limitations. Finally, the paper highlights some open issues and research opportunities on this area. © 2010 IEEE.

2012

Overcoming Motor-Rate Limitations in Online Synchronized Robot Dancing

Autores
Santiago, CB; Oliveira, JL; Reis, LP; Sousa, A; Gouyon, F;

Publicação
INTERNATIONAL JOURNAL OF COMPUTATIONAL INTELLIGENCE SYSTEMS

Abstract
We propose an online sensorimotor architecture for controlling a low-cost humanoid robot to perform dance movements synchronized with musical stimuli. The proposed architecture attempts to overcome the robot's motor constraints by adjusting the velocity of its actuators and inter-changing the attended beat metrical-level on-the-fly. Moreover, we propose quantitative metrics for measuring the level of beat-synchrony of the generated robot dancing motion and complement them with a qualitative survey about several aspects of the demonstrated robot dance performances. Tests with different dance movements and musical pieces demonstrated satisfactory beat-synchrony results despite the physical limitations of the robot. The comparison against robot dance sequences generated without inter-changing the attended metrical-level validated our sensorimotor approach for controlling beat-synchronous robot dancing motions using different dance movements and facing distinct musical tempo conditions.

2012

Optimization Approach for the Development of Humanoid Robots' Behaviors

Autores
Cruz, L; Reis, LP; Lau, N; Sousa, A;

Publicação
ADVANCES IN ARTIFICIAL INTELLIGENCE - IBERAMIA 2012

Abstract
Humanoid robots usually have a large number of degrees of freedom which turns humanoid control into a very complex problem. Humanoids are used in several RoboCup soccer leagues. In this work, the SimSpark simulator of the Simulation 3D will be used. This paper presents an automatic approach for developing humanoid behaviors based on the development of a generic optimization system. The paper describes the adopted architecture, main design choices and the results achieved with the optimization of a side kick and a forward kick. For both skills, the optimization approach allowed the creation of faster and more powerful and stable behaviors.

2011

Autonomous Robot Dancing Synchronized to Musical Rhythmic Stimuli

Autores
Santiago, CB; Oliveira, JL; Reis, LP; Sousa, A;

Publicação
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I

Abstract
This paper presents a system that is able to control in real time a humanoid robot to perform dance movements to the rhythm of a music. The movements' coordination is performed with the aid of a music analyzer that estimates the beat of the music and calculates a prediction of the next inter-beat-interval (IBI). During the robot dancing performance, a dance movement is chosen from a pre-defined dance library and is executed on-the-fly by the robot. The movements' velocity, as well as the attended metrical-level, are adjusted in real time so that the movement can be executed within the time interval of two beats, and at the same time taking into consideration the robot motor-rates limitations. Results evince a good synchrony of the movement towards the analyzed rhythm, but points to the need of a careful design of the dance movements so they can be naturally executed on time.

2011

Foundations for Creating a Handball Sport Simulator

Autores
Santiago, CB; Reis, LP; Rossetti, R; Sousa, A;

Publicação
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I

Abstract
Recently there has been a growing interest by the sports' community (educators and coaches) in analyzing efficiently the performance of handball players and teams. The information collected from such analysis is used to better understand the difficulties of trainees, players or even entire teams and formulate adequate training and strategic plans. Usually this evaluation is too self contained and does not explore the many tools there are available nowadays. This paper proposes a simulation tool to tackle this problem and establishes the bases for a Handball Sport Simulator. The simulator developed has its origins on the Soccer Server simulator used on the RoboCup competition and includes the main handball game rules and player actions. This paper establishes the ground foundations for a Handball Simulator and results show that the handball rules and actions can be modeled.

2010

Applying usability principles to the design of a web interface for the "iLab - Inventory Manager for Electronics Laboratory"

Autores
Pinho, R; Sousa, A; Restivo, A;

Publicação
SISTEMAS Y TECNOLOGIAS DE INFORMACION

Abstract
This paper presents a case study of an existing web application of inventory management for electronics laboratories, accounting for usability principles and best practices for user interface design. The iLab project efficiently manages the inventory, requests, users (borrowings, purchases, etc.) and associated historic and workflow information. This enables users to queue requests and track their statuses. Usability is critical for for the success of such application. A web based interface is to be designed using usability principles, making sure all end-users use the application in an intuitive and effective way. To achieve these goals the study consisted on four phases: plan, analyze, design and, test and refine. After this study it has been concluded that with this methodology developers are able to create more user-friendly and efficient applications.

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